In February, Balan Wonderworld ‘s demo was released to mixed reviews. The broad consensus touted simplistic controls and some framerate issues, but most were willing to give the full game a shot.
If you’re curious about our own take on Balan Wonderworld‘s demo, read our preview! Today, producer Noriyoshi Fujimoto published a blog about their upcoming game, delving a little deeper into its universe.
At the end of Fujimoto’s blog, he addressed people’s concerns regarding imbalances in gameplay.
There’s been a wide range of opinions and responses to the demo, and unfortunately at the current stage of development, it simply isn’t feasible to reflect every piece of feedback into the game. However, to offer you all a more balanced gameplay experience, we will be implementing a day one patch for the full game.
Specifically, this patch will adjust movement controls, camera movement, and rebalancing of the difficulty. There’s just over a week left until launch now, so I hope you all enjoy the world of Wonderworld to your heart’s content!
Noriyoshi Fujimoto, Producer
Balan Wonderworld heads to consoles and PC on March 26.