Interview
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Brawling to the beat: an interview with God of Rock’s Derek Neal
What do you get when you cross a fighting game with a rhythm title? Well, probably a few confused looks…
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Interview: Steve Lycett on Sonic & All-Stars Racing Transformed
November 16, 2022 marked the tenth anniversary of the initial release date of Sonic & All-Stars Racing Transformed. It began…
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Interview: Ken Williams returns to video games in Colossal Cave
After selling Sierra On-Line and being away from game development for nearly three decades, we learned in March that Ken…
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Interview: Roberta Williams brings the text to life in Colossal Cave
After selling Sierra On-Line and being away from game development for nearly three decades, we learned in March that Ken…
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Interview: Roberta Williams details her love for Colossal Cave
Throughout the history of gaming, we have seen lots of titles make waves for their time. From pioneers like Pong…
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Interview: Cyber Lancer developer Ian Williams shares new details
Cyber Lancer is an indie arcade-shooter that lets you gear up in hyper-advanced mechanized assault suit as you blast through waves…
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Building a Boom-iverse: An interview with Sonic Boom writers Alan Denton and Greg Hahn
Ladies and gentlemen, boys and girls, nutters of all ages. Never let it be said that wishes can’t come true…
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PAX East 2022 interview with Frédéric Gémus on designing TMNT: Shredder’s Revenge
DotEmu’s upcoming Teenage Mutant Ninja Turtles: Shredder’s Revenge is one of our most-anticipated beat ’em ups set to release this…
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Exclusive Interview: Hit Box co-founder discusses Junk Food Lawsuit, Hit Box Patent
We’ve nearly come full circle with our coverage of the Junk Food Custom Arcades vs. Hit Box LLC lawsuit. Shawn…
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