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See how Creative Assembly created the Alien: Isolation’s hunter

The Creative Assembly just released its latest Alien: Isolation developer diary, this time showing how the developer created the alien.

Creative Assembly designer Gary Napper talks about the importance of making the alien as unpredictable as possible to create a believable, terrifying experience for the player. He said the alien reacts and waits for the player and is not scripted into certain movements or attacks.

Alien: Isolation is set 15 years after the original Alien movie, where you control Amanda, Ellen Ripley’s daughter, who’s on a mission to uncover what happened to her mother.

Chris Powell

Chris is the editor-in-chief of Mega Visions Magazine and the co-creator of SEGA Nerds. He was the former managing editor of Airman magazine and has written for publications like Joystiq, PSP Fanboy, RETRO magazine, among others.
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