Just like the history book the journey to publish the audio book has been an arduous one, but the wait is finally over, as the book was released on audible on November 4th 2014.
Starting with it’s humble beginnings in the 1950s and ending with its swan-song, the Dreamcast, in the early 2000s, Service Games is the complete history of the console manufacturer. Before home computers and video game consoles, before the Internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the Internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it’s the story of how it got there that’s all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, and now enhanced Europe-specific details, exclusive interviews, and more make this the definitive history of Sega available. Listen and learn about the company that holds a special place in every gamer’s heart. Funded on Kickstarter.
The audio book is narrated by Tall Tale Radio’s Tom Racine and is 17 hours, 14 minutes long. We have been championing the book ever since it first took to Kickstarter. We have had project lead David Munoz appear on the NerdCast episode 46.
Additionally, I have written a series of articles titled Know Your History which uses Service Games as the primary source of reference.
- The Rosen Report: An article on the founder of SEGA.
- The Katz Report: An article dedicated to former SEGA managing director who helped establish Sega of America and launch Genesis.
I have been a little busy and have not had a chance to resume my reading, fortunately through the audio book I will be able to fast track my reading of the book and I can resume writing articles on the history of Sega.